About This Game Serment - Contract with a Devil (or Serment, for short) is a visual novel - dungeon crawler hybrid where you play as a girl who was revived by a beautiful devil.Though, instead of claiming our heroine’s ever so cliche human soul, the devil demands a huge sum of money for payment. If the payment comes even one day late, the heroine's soul will return to the afterlife. And so, her light-hearted, comedic adventure to save up enough money before the deadline begins.Despite the dark sounding premise, the majority of Serment will be light-hearted slice of life events (more commonly known as cute girls doing cute things).Game features: Cute anime girls! 4 playable main characters, each with their own unique story and endings. More than 10 side characters, each with their own personalities and subplots. A dungeon crawler with manually designed puzzles and 100+ unique items to discover! A lot of cute anime girls! Turn-based RPG battles with simple mechanics but tons of depth. A detailed dating sim time management system. Cooking, crafting and fishing minigames! Light yuri (GxG) romance. Steam Achievements and Trading Cards. Did we mention that there will be cute anime girls? 7aa9394dea Title: Serment - Contract with a DevilGenre: RPGDeveloper:Nkt StudioPublisher:Sekai ProjectRelease Date: 1 Feb, 2019 Download Serment - Contract With A Devil .rar serment contract with a devil free download. serment - contract with a devil demo. serment contract with a devil. serment contract with a devil. serment contract with a devil walkthrough. serment - contract with a devil cheat engine. serment contract with a devil. serment contract with a devil walkthrough. serment contract with the devil. serment contract with a devil free download. serment contract with a devil cheat. serment contract with a devil cg. serment contract with a devil patch. serment contract with a devil cheat engine. serment - contract with a devil gameplay. serment contract with a devil floor 2. serment - contract with a devil 18+. serment contract with a devil steam. serment contract with a devil cheat. serment - contract with a devil release date. serment - contract with a devil igg. serment contract with a devil vndb. serment - contract with a devil 18+. serment - contract with a devil cheat engine. serment contract with a devil steam. serment contract with a devil floor 2. serment - contract with a devil release date. serment contract with a devil steam. serment contract with a devil cg. serment contract with a devil patch. serment contract with a devil download very nice game.Dungeoncrawler with great art of cute girls and a little bit of visual novel.absolutly recommend it.. Nice game, beautiful and easy. Good to relax after work. 75/100PS Developer is actively responding to player requests and already tuned game balance.. tl;dr Not recommended, even on sale.Unbelievably lazy design. The story is practically nonexistent, and while the character style and art are fine, that's not nearly enough to carry this zero-effort game. I do appreciate that there are apparently multiple characters with their own story paths, the one I selected (the ninja) got almost no story beyond the central framing device outside of a couple of throwaway lines. The dungeon crawling is okay at first, until the later floors where the devs give up any semblance of justifying obstacles in your way and you run into a floating "Event" that on earlier floors would have at least been a little bit of character interaction or a lead-in to a boss, but instead just say "Obtain 2 X to advance" and then your party is bounced back with no explanation. They could have at least done this through the use of locked doors, but nope.The music also stuttered out for me every time I took a step in the dungeon, leading me to become very familiar with about the first second or two of the dungeon theme. The rest of the music is serviceable, and the battle theme is honestly good. However, in total, this is not a very engaging game- they tried to split the difference between visual novel and dungeon crawler and wound up with both aspects being too weak to combine into an enjoyable whole.. Girls are pretty,prologue is great and that is all.Because the game implemented a time limit...yes...each week you need to pay X amount of money to lucifer or you get a game over.So you need to do a first complete boring run to unlock a cheat with plenty of money.The first run is just try to get money to get to the end.You miss a lot of Event (because you need to crawl dungeon,fish or whatever to get monee) and you have zero fun /:Don't know why they don't give the choice to cheat for the first run?Oh and don't expect hentai...no sex or nudity here ^^Sincerely Sakura Dungeon or Evenicle are a wayyyyy more fun xDAND NO STUPID TIME LIMIT!!!. I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood.combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks...you know like tanks are supposed to but usually never do in games so that's nice too dood.The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood.There's also not much story...in a VN style game and there just...isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood.All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. Great game, if you want to see all routes, you must complete all character classes because they are tied to the respective class character.. I've only played the game for about 3 hours and only on the 4th floor but enjoying the game very much so far. There's a lot I could say about how simple and great the tutorials are, how much I love the characters including tsundere maid, and about how absolutely ADORABLE the enemies are you murder in this game. But the best part about this game so far is how satisfying it is to paralysis lock a boss that is 8 levels higher than you. So if you like cheese strats in RPGs and fun but simple puzzle dungeons, then yeah, get this game. February 4 update: Increased movement speed inside the dungeon Added an option to disable walking animations in the dungeon (Can be found in the Gameplay tab in the Config menu) Fixed a bug with AOE skills sometimes not dealing damage to secondary targets Some minor tooltips editKnown issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon This is caused by the walking SFX being played repeatedly at the same time as the BGM, which the Ren'Py game engine is not very comfortable with. Removing the code to play this SFX completely fixes this issue, but reducing its ingame volume to 0 doesn't, so unfortunately, players who encounter this issue can't get rid of it at the moment. We're still currently working on potential solutions to this problem.. Nkt Studio is now on Twitter!: After months and months of procastination, we finally got off our lazy asses and created an official Twitter account!Follow us here if you're interested in sneak peaks of what we're working on between major updates. February 10 update: Added hotkeys explanations in the Codex dungeon manual (Instant battle and big map view) Dungeon movements keyboard controls can now be remapped in the Config menu (Only letter and number keys are accepted) Relocated floor 6's East waypoint Added 2 new waypoints to floor 6Edit: Crash when entering the dungeon caused by this update has been fixed.. Rebalance update: We've just released a small update to address some of the concerns players have raised.Changelog. Where is 'Angel Precario'?: Before I get to the point on where 'Angel Precario' currently stands, I want to say thank you first for the 100 members in the official group. Of course, I also want to thank the 500+ people who have 'Angel Precario' in their Steam wish list.These aren‘t huge numbers, but I'm grateful for EVERYONE who joins the official Steam group and has 'Angel Precario' on their wish list. You are the best! But where is 'Angel Precario' now?There is a clear need for explanation here, because a lot has happened in the past weeks and months. Let's just start from the beginning.Actually, I had planned to release 'Angel Precario' either before or shortly after the week of E3. Unfortunately, there were some problems with the software I am using to work on 'Angel Precario‘. This software is not necessarily the best, but it is the easiest, most understandable software to use while I'm working on the main game, 'Angel - The Silver Sword'.So, what are those problems right now?Until just a few weeks ago, everything was still in development and working as planned, so good that 'Angel Precario' could have celebrated his release on Steam this week. Unfortunately, as you can see, this is not the case. There was an update for the software that I'm working with on 'Angel Precario'. The software forces the update to such an extent that it is impossible to reject it. If you try to refuse the update, the software won't start until you install said update.So, I surrendered to the software and had the update done. The next problem came directly from the fact that my project 'Angel Precario' received the update as well. Since I had changed several things in the code of the game, the project crashed completely and made it impossible for me to save the project in any way. Even back-up files did not save anymore. It was a sad certainty that I had to start over.That alone would not be a big problem. After all, I still know the workflow and what I've done, but the software update brought more problems with it. Originally I had removed various functions in the options and added some things. For example, the main menu had been adjusted by removing the "Gallery" menu. The "gallery" does not make any sense for me, because I have nothing to fill a gallery with. So, I removed it.However, when I removed the gallery from the software code again, it left an ugly gap in the menu that unfortunately can not be filled. Likewise, any progress in the English translation has been lost as well. Unfortunately, everything is really lost in this particular part, so I have to start over again, before I can send the English translation to be reviewed and corrected.In short, any progress I had was lost with a single software update. Unfortunately, that's why 'Angel Precario' is not available yet.But, I promise you that the visual novel will be released in the next 2 or 3 months. I hope you understand this setback and are still interested in 'Angel Precario'.To stay up to date, like and follow our social media channels:ZG-Games on Twitter'Angel Precario' on Twitter'Angel Precario' & 'Angel - The Silver Sword' on Facebook (English site)[www.facebook.com]'Angel Precario' & 'Angel - The Silver Sword' on Facebook (German site)[www.facebook.com]ZG-Games on YouTubeSteam-Developer Website. Clarifications on the late release: As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process.It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long.First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all.These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree.There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:Added visual indicators for several UI elementsExample 1[i.imgur.com]Example 2[i.imgur.com]Added some QOL featuresReview crafting orders[i.imgur.com]Confirmation for important choices[i.imgur.com]Make another purchase instead of moving back to the shop menu[i.imgur.com]"WASD" keys can now be used to navigate the game's interface to make it more convenient for players using a mouse and keyboardOf course, we have no intention of delaying things forever. We are fairly happy with how the latest build turned out, and have supposedly entered the "final" phase of testing. However, we have a track record of underestimating how long these things would take, so I can't really give you a release date until things are absolutely confirmed (The demo was released 2 months later than what we'd planned. We also thought the full game would be ready by last November, but here we are ).I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait.Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far.
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